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@@ -18,6 +18,7 @@ Contributions are always appreciated, check the [Contributing](#contributing) se
* [Among Us (2018)](#among-us-2018)
* [Arcaea (2017)](#arcaea-2017)
* [Arknights (2019)](#arknights-2019)
* [Arknights: Endfield (2026)](#arknights-endfield-2026)
* [Azur Lane (2017)](#azur-lane-2017)
* [Blue Archive (2021)](#blue-archive-2021)
* [Dragalia Lost (2018)](#dragalia-lost-2018)
@@ -52,7 +53,7 @@ Different server implementations will be categorized by the games that they're u
## General
* 🟩 [Pretendo](https://github.com/PretendoNetwork) `Multiple languages/AGPL-3.0` - Open source Nintendo Network replacement servers for the WiiU and 3DS
* 🟩 [Pretendo](https://github.com/PretendoNetwork) `Multiple languages/AGPL-3.0` - Open source Nintendo Network replacement server for the WiiU and 3DS
## Games
@@ -79,7 +80,16 @@ Different server implementations will be categorized by the games that they're u
> [!NOTE]
> Developed by Hypergryph. Published by Hypergryph in China, Gryphline in Taiwan, and Yostar worldwide.
* 🟧 [OpenDoctoratePy](https://github.com/jiellll1219/OpenDoctoratePy-EX-Public) `Python/GPL-3.0`
* 🟥 [OpenDoctoratePy](https://github.com/jiellll1219/OpenDoctoratePy-EX-Public) `Python/GPL-3.0`
---
### Arknights: Endfield (2026)
> [!NOTE]
> Developed by Hypergryph. Published by Hypergryph in China, Ariel in Taiwan, Hong Kong and Macau, and Gryphline worldwide.
* 🟩 [S](https://git.xeondev.com/LR/S) `Zig/AGPL-3.0`
---
@@ -118,7 +128,7 @@ Different server implementations will be categorized by the games that they're u
> Developed and published by Battlestate Games.
* 🟩 [Single Player Tarkov](https://github.com/sp-tarkov/server) `TypeScript/NCSA`
* 🟩 [Single Player Tarkov (C# Rewrite)](https://github.com/sp-tarkov/server-csharp) `C#/CC-BY-NC-SA-4.0`
* 🟩 [C# Rewrite](https://github.com/sp-tarkov/server-csharp) `C#/CC-BY-NC-SA-4.0`
---
@@ -138,7 +148,7 @@ Different server implementations will be categorized by the games that they're u
* 🟥 [Grasscutter](https://github.com/Grasscutters/Grasscutter) `Java/AGPL-3.0`
* 🟧 [Grasscutter-Quests](https://github.com/Anime-Game-Servers/Grasscutter-Quests)
* 🟧 [LunaGC](https://github.com/pmagixc/LunaGC)
* 🟥 [LunaGC](https://github.com/pmagixc/LunaGC)
* 🟩 [KazusaGI_cb2](https://github.com/Hiro420/KazusaGI_cb2) `C#/MIT`
* 🟥 [hk4e-go](https://github.com/Kei-Luna/hk4e-go) `Go/Apache-2.0`
@@ -158,8 +168,10 @@ Different server implementations will be categorized by the games that they're u
> [!NOTE]
> Developed by miHoYo. Published by miHoYo in China, Nijigen Games in Taiwan, Hong Kong and Macau, 3T Online in Vietnam, and HoYoverse worldwide.
* 🟧 [DanhengServer](https://github.com/EggLinks/DanhengServer-OpenSource) `C#/AGPL-3.0`
* 🟩 [HyacineDH](https://github.com/DBKAHHK/HyacineDH)
* 🟥 [DanhengServer](https://github.com/EggLinks/DanhengServer-OpenSource) `C#/AGPL-3.0` ([available fork](https://github.com/DB-Sky/DanhengServer-OpenSource))
* 🟥 [HyacineDH-3.8](https://github.com/DBKAHHK/HyacineDH-3.8)
* 🟩 [HyacineDH-Core](https://github.com/DBKAHHK/HyacineDH-Core)
* 🟩 [KazusaHSR_0.56](https://github.com/Hiro420/KazusaHSR_0.56) `C#/AGPL-3.0`
* 🟥 [LunarCore](https://github.com/Melledy/LunarCore) `Java/AGPL-3.0`
* 🟩 [YaoGuangSR](https://git.xeondev.com/HonkaiSlopRail/yaoguang-sr) `Zig/ARR`